Blacklisted has returned for its third installment of this premiere Project M national tournament series! Join us in Natick, Massachusetts during the first weekend of July for an awesome 2 day event!
Blacklisted 3 will be returning to the Project M Circuit with Doubles, Round Robin Singles pools, and a double elimination Pro and Amateur bracket. Game Underground will also be providing a $500 pot bonus for Pro Singles!
Blacklisted 3 is held yet again at Game Underground, a huge gaming and arcade center in the Natick Mall. Game Underground, host of the first two Blacklisted events, as well as strong FGC events such as Mass Madness and TC Origins, has been a staple of the Northeastern Project M community for years, and will be an excellent venue once again for this hype event!
REGISTRATION AND FEES
- Late Registration: $30 venue, ends at 11:59 PM on June 17th
- Doubles: $10 per player (caps at 64 teams)
All teams must be confirmed by 11:59 PM on June 18th, 2017, or players will not be permitted to play, without refund.
Please contact Game Underground for any questions regarding refunds.
We will be running tons of official side events at Blacklisted 3! The lineup includes Nolimar Only, Poké Balls, Turbo Stamina Type 1, Random All Star Mode (all capped at 16 entrants), All Star Mode, 3.02 (both capped at 32 entrants), Random Partner Doubles, Blindfold Doubles (capped at 16 teams), and YOLO (no cap!)
All side events are free. and you can sign up upon registering. If you've already registered, you can sign up for side events on your Tournament Dashboard, or at the venue.
The winner(s) of each side event will be awarded a coupon code for SUPERNOVA 2! If you've already won a coupon code, the next runner up will be awarded.
Schedule is subject as change as the number of entrants changes.
11:00 AM - Venue Opens
12:00 PM - Doubles until Top 8
3:00 PM - Singles Phase 1 Pools Wave B
4:30 PM - Singles Phase 1 Pools Wave C
6:00 PM - All Star & Poké Balls
7:00 PM - Doubles Top 8
8:00 PM - Singles Amateur Bracket
8:00 PM - 3.02
9:00 PM - Nolimar Only
11:00 PM - YOLO
11:59 PM - Venue Closes
10:00 AM - Venue Opens
11:00 AM - Turbo Stamina Type 1
1:00 PM - Singles Top 64
1:00 PM - Random All Star
3:00 PM - Singles Top 32
3:00 PM - Random Partner Doubles
6:00 PM - Singles Top 8
6:00 PM - Blindfold Doubles
11:59 PM - Event Ends
NEWS AND UPDATES
1245 Worcester St, Natick, MA 01760, USA
For those of you too far to drive, we recommend using Google Flights to find the cheapest flight to get to the venue.
Airports close to Game Underground include:
Here are some popular airports to kickstart your search:
All tournament sets will be played first to two (best of three) until a predetermined threshold, where sets will then be played first to three (best of five). For Project M Singles, this threshold is at Top 32, and for Project M Doubles, this threshold is at Top 16.
Double Blind Character Pick
Either player may request that a double blind selection occur. In this situation, a mutually agreed upon (such as the tournament organizer) third party will be told, in secret, of each player’s choices for the first game. Both players are to then select characters, with the third party validating the character selections.
Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the game starts.
Each player is designated 30 seconds between each game to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a tournament organizer should be notified. This will be handled at the tournament organizer’s discretion, and is subject to the forfeiture of a game or in extreme/repeated cases, a set.
Players are permitted, once per set, to consult an outside resource, such as a coach, notebook, cell phone, or otherwise. This “timeout” may not exceed 30 seconds.This will be handled at the tournament organizer’s discretion, and is subject to the forfeiture of a game or in extreme/repeated cases, a set.
Both players may elect to play on any legal stage (defined below) so long as they both agree to it.
Pause must be turned to HOLD when possible, and OFF when not possible. All pauses, accidental or otherwise, will result in the pausing player forfeiting a stock/round via self-destruct/timeout. This will be handled at the tournament organizer’s discretion. Players may ONLY pause on the angel platform for the purposes of checking a controller malfunction. If the pause directly causes the other player to lose a stock, the pauser must take two stocks.
Stalling is defined as creating a game state where play cannot progress. This will be handled at the tournament organizer’s discretion, and is subject to the forfeiture of a game or in extreme/repeated cases, a set.
Warm-up periods, button checks, and “handwarmers” may not exceed 60 seconds on the game clock. This will be handled at the tournament organizer’s discretion, and is subject to the forfeiture of a game or in extreme/repeated cases, a set.
All tournament setups will be initially verified by the tournament organizer(s) to have the correct settings at the beginning of each tournament day, and should be on their default settings unless otherwise specified by the tournament organizer. It is,however, the responsibility of the players to check the settings before a set begins. Players that notice a discrepancy in gameplay due to an incorrect setting must immediately, during the game, alert the tournament organizer. Once a game is completed, it will not be replayed, and the existing score will remain.
Anyone who is not present for their set 15 minutes after it has been called will be subject to complete elimination from the tournament. If a member of a team is not present, the team will be eliminated from the tournament.
Players are free to use any controller they see fit, so long as they fit the following guidelines:
Case modifications of existing controllers are legal
Macros (defined as the act of assigning any one actuator/switch/button to a command that then expands into a series of pre-programmed inputs) are not legal
Button binds (defined as the act of assigning any one actuator/switch/button to any one or more simultaneous inputs) are legal, so long as they do not allow impossible behavior of a standard first party controller
PCB mods are legal, so long as they do not violate any aforementioned controller ruling
If a player’s controller is found to be the cause of disruption to the tournament (mid-game or otherwise), they will be subject to complete elimination from the tournament. It is the responsibility of the controller’s owner to unpair their controller from their system after completion of their set.
You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.
Grab and Go Clause
Players cannot change the operator of their controller once a tournament has begun.
Players suspecting of attempting to manipulate the bracket in any way, shape or form aside from actual game results will be immediately disqualified from the tournament. Players are expected to play to the best of their ability during all tournament sets. This will be handled at the tournament organizer’s discretion.
Ties in tournaments that require resolution in order for the tournament to proceed will be resolved by observing, in this order: Set Wins, Game Wins, and Head to Head Record. If none of these methods break the tie, the “OXY Tiebreaker” will be used. In an OXY tiebreaker, the tied players will engage in a one game round robin until one player consecutively defeats the other involved players. The winning player has then broken the tie, and proceeds as normal. In the event that the remaining players still need to have a tie resolved, then Head to Head results from the current phase, NOT the OXY tiebreaker, will be observed.
The tournament organizer reserves the right to have the final say in any and all situations. The tournament organizer will always make a decision in the best interest of the integrity of the tournament and its results.
- Players select their characters.
- To start a set, players will enact a game of Rock Paper Scissors. Winner may select if they’d like to strike first or second, or choose their port priority. The loser will choose the remaining option.
- The player who is allowed to strike first will strike one stage from the STARTER STAGES list. Strikes are only in effect for the immediately following game.
- The next player will strike two stages from the STARTER STAGES list.
- The first player will then be allowed to choose a stage for the first game.
- After the first game, the WINNING player may then choose to their switch character.
- The LOSING player may then choose to their switch character AND/or request a new controller port.
- The WINNING player may ban two stages from the STARTER or COUNTERPICK list.
- The LOSING player may then choose a stage to play on from the aforementioned lists for the second game. The LOSING player can not choose a stage that they have won on during a set, UNLESS it is game five in a best-of-five set and that player counter-picks to the stage played on in game one of the set.
- Steps 6 through 9 are repeated until the set is complete.
- The WINNING player must report the outcome of their set to the tournament organizer immediately after a result is determined.
Self Destruct Clause
If a game ends with a self-destruct move, the initiator of the move is awarded the win for that game.
If the timer elapses during a game, the player with the most stocks is awarded the game win. If both players have the same amount of stocks remaining, the player with the lower percentage will be awarded the game win. In the event of a percentage tie, or a game in which both players lost their final stock simultaneously, a 1 stock tiebreaker will be played with a 2 minute time limit. This will continue until a winner is determined.
Project M Game Settings
- 4 Stock, 8 Minutes
- Team Attack ON
- Damage Ratio: 100%
- Items OFF and NONE
- All tournaments sets should be played in Blacklisted 2 or Vanilla Project M 3.6 which is loaded and/or checked by the Tournament Organizer for version integrity.
Giga Bowser and Wario Man are banned.
Starters: Battlefield, Delfino’s Secret, Pokémon Stadium 2, Smashville, Green Hill Zone
Counterpicks: Final Destination, WarioLand, Fountain of Dreams, Dream Land
SIDE EVENTS RULESETS
- Players must choose select four unique characters in All Star Mode.
- Transforming as Zelda/Sheik for the explicit purpose of using Sheik/Zelda a second time is not allowed.
Random All Star
- Players must choose select four random characters in All Star Mode.
- Transforming as Zelda/Sheik for the explicit purpose of using Sheik/Zelda a second time is not allowed.
Turbo Stamina Type 1
- Turbo Mode ON
- Stamina Type 1 ON (150 HP)
- Single Elimination
- 1 stock
- Items ON and VERY HIGH
- Random select from ALL stages
- Player will be randomly assigned a character at the beginning of the bracket, and will be character locked for the remainder of the bracket.
- All players must submit one item to the prize pool... but it can be whatever you want!
All sets will be played in Project M Version 3.02.
Random Partner Doubles
Players will be randomly assigned from a partner from the pool of entrants.
- All sets are Best of 1 (FT1).
- 2 Stock
- Players may only play as Olimar, and must forfeit a stock if damage is dealt with a Pikmin.
During each game, one player from each team must be completely blindfolded. Each team will only operate one character.
1st: 46%, 2nd: 22%, 3rd: 12%, 4th: 8%, 5th: 4%, 7th: 2%
1st: 54%, 2nd: 27%, 3rd: 13%, 4th: 6%
1st: 48%, 2nd: 22%, 3rd: 14%, 4th: 8%, 5th: 4%
32 or less teams:
1st: 60%, 2nd: 30%, 3rd: 10%