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Event Rules

Terminology

  • A “game” is defined as the instance of combat where the outcome is determined by a team/player losing all their stocks.
  • A “set” is defined as the best-of-3 or best-of-5 games that is played until a team/player has won a majority of the set. (Multiple sets are only played in the case of the lower seed team/player winning a set in the Grand Finals.)
  • A “match” is defined as the set or collection of sets wherein a team/player has officially lost and the winning team/player advances to the next round of the Tournament.

General

  • A team/player may not forfeit a match. Forfeiting a match will result in punitive measures to be determined by Tournament Administration, including the loss of any prizes that team/player may have otherwise been entitled to.
  • If a team/player fails to show up for a match they were scheduled for, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to.
  • If a team/player is otherwise disqualified for any reason, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to.
  • Every match in Top 8 will be best-of-5; all other matches are best-of-3.
  • Up to 5 minutes of coaching in between games is allowed. However, coaching during a game being played is prohibited. The offending coach/player will be subject to punitive measures determined on a case-by-case basis by Tournament Administration.

In Game Settings

All settings at BCX will be locked in. No changes are necessary.

Legend/Stance Locking

  • On the first game of any set, the lower seed player(s) must lock in their Legend(s) and Stance(s) before the higher seed player(s) is required to. In every other game of a set, the winning player(s) of the previous game must lock in their Legend(s) and Stance(s) before the losing player(s) is required to.
  • After both teams are locked in, the lobby can move forward and map striking begins.
  • On the first game of any set, the higher seed team/player must strike all but three stages from the map pool. The lower seed team may then choose from the remaining three stages by striking two.
  • Every game afterward within the set, the losing team/player of the previous game must strike all but three stages from the map pool. The winning team of the previous game may then choose from the remaining three stages by striking two.

Stoppage of Time / Interruption of Game

  • If a player has an unforeseen issue preventing them from starting their next match, they may have up to 5 minutes within their set to correct the issue and start their match. After 5 minutes, it is up to the discretion of Tournament Administration whether or not the offending team/player will forfeit their match or if additional time will be given for the team/player to correct their issue.
  • If the game has loaded and begun and a player has an unforeseen issue preventing them from competing in the game within the first 10 seconds of the game, they may suicide 3 times to prematurely terminate the game and correct their issue. As stated above, they will have 5 minutes within the entire set to correct these issues.

Player Behavior

  • Each player must display well-mannered behavior throughout the entire duration of the tournament. This includes before, during, and after competitions. Good behavior is expected in all public areas of interaction which include but are not limited to Twitch, Twitter, Facebook, and the in-game Brawlhalla client.
  • Poor or negative behavior towards tournament staff, sponsors, or other players is unacceptable and punitive measures will be taken on a case by case basis as determined by the Tournament Administration.
  • If any player is found using any cheat during competitive play, all games that were affected will be subject to forfeiture and other potential penalties.
  • Intentionally losing a game, collusion, or any other action of a similar or reprehensible nature will not be tolerated.
  • Each player must use their best efforts to compete in a sportsmanlike manner at all times.
  • Tournament Administration has the right to deem any name, tag, or clan name inappropriate. If any name or tag (including clans) is flagged as inappropriate, teams or players may be denied registration, disqualified, or required to change it appropriately in order to continue.
  • Additional content may be required out of players by Tournament Administration, which all players must make themselves available throughout the entire duration of the tournament for.

Rules Disclaimer

All rules are subject to a Tournament Administrator’s interpretation. BMG reserves the right to modify, add, or delete rules at any time, without prior notice and/or reason. Unless otherwise stated, all decisions made by an Administrator pursuant to these rules are final and binding upon all applicable parties. If you do not agree with all of the rules and stipulations listed above, you may not participate in the Brawlhalla Circuit. By requesting entry into the Tournament, you represent and warrant to BMG that you have read, understand, and agree to these rules and stipulations, and promise to act in compliance with such rules and stipulations at all times.

Tournament Rules

STREET FIGHTER V (PlayStation 4)

  • Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap

  • The top 8 competitors will play 3/5 Matches.

  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.

  • Kanzuki Beach, Flamenco Tavern and, Skies of Honor stages are banned


Melee and Smash Wii U will follow the latest Community tested and trusted Singles tournament rulesets as indicated here http://ceogaming.org/ceo/rules AND http://evo.shoryuken.com/additional-rules/

Best of 5 Singles Top 32 and Doubles Top 4

SUPER SMASH BROS MELEE (GameCube)

  • Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games

  • Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.

  • Counter-pick stages: Pokemon Stadium.

  • Wobbling is legal. Freezing and infinite stalling are not legal.

  • First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.

  • Winning player is not locked into the same character for the next match, but has to pick before loser selects character.

  • Following stages decided by winner banning one stage from all stages and then loser choosing.

  • Any matches that are best of five, there are no stage bans.

  • Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.

  • You may not choose a stage you have already won on unless mutually agreed to.


SUPER SMASH BROS FOR Wii U (Wii U)

  • Game Settings: 2 Stock, 6 Minutes, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 1.0x, 2/3 Games

  • Allowed Controllers: Nintendo Gamecube controller, Wii U Pro controller (battery removed method with USB), and Wii Remote variation (player MUST remove battery upon completion of set or will be disqualified)

  • Mii Fighters On (1-1-1-1 Default Guest Miis)

  • Amiibo’s are banned.

  • Stages: Battlefield [Dream Land 64], Final Destination [Ω Midgar, Ω Suzaku Castle and Ω Wily Castle], Lylat Cruise, Smashville, Town & City

  • First stage is decided by (Rock Paper Scissors) best of 1. Winner may choose to either strike a stage first or select a port first. Stages are struck in a P1-P2-P2-P1 order.

  • Following stages decided by winner striking one stage from all stages and then loser choosing.

  • Winning player is not locked into the same character for the next match, but has to pick before loser selects character.

  • You may not pick the last stage you have previously won on during the set unless mutually agreed to.

  • You may not play on a stage that is not on the available stages list. This will result in a double disqualification.

  • If a game ends with a self-destruct move, the results screen will determine the winner.

  • Sudden Death with tied percentage/stock will result in a 1 stock/3 minutes playoff match.

  • There will be no loading anything on to the tournament consoles.


Additional Rules can be found here: http://ceogaming.org/ceorules