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Event Rules

This qualifier will start on December 28. at 19:00 CET.

Check-in starts at 18:00 CET and lasts 45min.

Top 16 from each Qualifier will enter the Group Stage where the 32 best teams will duke it out.
Match procedure:

teams are expected to follow the instructions on the smash.gg platform unless the game is broadcasted, in which case the teams are expected to follow the instructions of the admins that will contact them through the smash.gg platform.

Punctuality:

all teams must have three players in the online match lobby by the match start time. Teams that do not have three players ready to play within 10 minutes of the match start time are subjected to a disqualification.

Disconnects:

in the event of a disconnect, the shorthanded team will continue to play out the single game within the match series. The disconnected player may rejoin during the game that the disconnect occurred in or in between games of a match series but may not join in the middle of a following game in the series. After a disconnect, if a player cannot rejoin during the same game, the player will have 5 minutes to rejoin before the next game of the match series begin. If the disconnected player is unable to join the game prior to the next game in the series, the player’s team may substitute another player from their roster.

No spectators are allowed (for streamed games, only Copenhagen Flames approved spectators are allowed).

Match Rules

Settings:

all standard arenas / 3v3 / No bots / Mutators: none / Match time: 5 minutes / Joinable by: name & pw / Platform: Steam, XB1 & Switch / Servers: Europe

Tournament Rules

Settings:

all standard arenas / 3v3 / No bots / Mutators: none / Match time: 5 minutes / Joinable by: name & pw / Platform: Steam, XB1 & Switch / Servers: Europe

Match procedure:

teams are expected to follow the instructions on the smash.gg platform unless the game is broadcasted, in which case the teams are expected to follow the instructions of the admins that will contact them through the smash.gg platform.

Punctuality:

all teams must have three players in the online match lobby by the match start time. Teams that do not have three players ready to play within 10 minutes of the match start time are subjected to a disqualification.

Disconnects:

in the event of a disconnect, the shorthanded team will continue to play out the single game within the match series. The disconnected player may rejoin during the game that the disconnect occurred in or in between games of a match series but may not join in the middle of a following game in the series. After a disconnect, if a player cannot rejoin during the same game, the player will have 5 minutes to rejoin before the next game of the match series begin. If the disconnected player is unable to join the game prior to the next game in the series, the player’s team may substitute another player from their roster.

Registration and Rosters

any team that signs up must have 3 to 5 players. Points and qualification status are given to the teams, not players. Teams may not adjust their roster at any point during the Ember Series. A team that didn’t achieve Top 16 in the first Open Qualifier may participate in the second Open Qualifier. An individual may not be a part of more than one roster simultaneously in the same stage of the tournament. Players must be aged 15 by October 31st 2018 to participate. RLCS Season 6 players are not eligible to participate in the Ember Series. This also includes substitute players for RLCS teams.

No spectators are allowed (for streamed games, only Copenhagen Flames approved spectators are allowed).