European Bootcamp Assault Course is a Wi-Fi Smash 4 circuit organized by European Bootcamp, any player from all across Europe can play, let's find out who is the best EU Wi-Fi fiend before Ultimate comes out!
This is the final tournament of the Assault Course Circuit, the prize is a copy of Smash Ultimate, with Donation Pot Bonus for 2nd and 3rd prize!
European Bootcamp Discord Link: http://discord.gg/x4Kugf2
AttendeesView All 16 Attendees
2 stocks, 6 minutes
Items: OFF & NONE
Custom Moves: OFF
Miis: Guest XXXX LEGAL
Stage striking/bans All done in smash.gg. For any TOing and match issues, use the "Call Moderator" feature and someone will come to help you.
Town & City
Dream Land 64*
- Treated as Battlefield in striking phase. If Battlefield is struck, Dream Land 64 is also struck and vice-versa.
** Treated as Final Destination in striking phase. If Final Destination is struck, Omega Stages are struck and vice versa. You may only choose the following Omega Stages: Midgar, Suzaku Castle and Wily Castle.
Stage Clause: You cannot pick the stage you last won on.
ONLINE TOURNAMENT RULES
Anyone who does not check-in by the start of the tournament is subject to total disqualification from the event. Anyone who is not present by the time the according check-in and DQ timer has ended on smash.gg, or has been tagged and non-responsive in the Discord is subject to disqualification from said set.
You are allowed to gentleman stages during the stage striking procedure. If smash.gg does not allow you to chose the stage that has been agreed upon due to Stage Clause, chose another stage and play it out according to your gentleman's agreement.
For the most part, sets are Best of 3, Top 8 is currently Bo5.
RESULTS, DISPUTES, AND ONLINE LAG
The minimum recommended speeds are 5Mbps upload and 15Mbps download, plus a low ping. Please use http://speedtest.net to find your internet connection speed. Although not required, we highly recommend hooking up your Wii U with an Ethernet LAN adapter or similar to maintain a stable connection with your router & opponent.
A lag test isn’t required before officially starting a set, but it’s HIGHLY recommended that one is done. Both parties should be clear on whether they both want one done or not. This counts as a handwarmer/button-check -- so therefore, players must quit when they're done and then officially start the match. We recommend the lag test being only 30 seconds to prevent too much time being taken up.
In the case of connection issues, either player has the right to stop the affected match and request a third party with an excellent, stable connection to host a room for them but only if done early. Please do not stop a match when you’re down 70 percent and a stock and claim lag, that will count as a game loss. We encourage all of you to start sets off with a lag check. If a host is successful, The third party would pick Jigglypuff, SD offstage the first stock and then break their own shield on the second stock to signal the start of a match. If terrible lag continues, we will repeat this process and or test each person for lag. We reserve the right to dq someone for unbearable lag. It's recommended that players do their match(es) if the lag is bearable. Connections won't be perfect 100% of the time (that's the nature of wifi tourneys)
In the case of a dispute regarding the results, both parties should not only have replays to use as evidence, but images of their victory screen. Images have metadata that will tell users the time said images were taken, and that time can be compared to the time stamps in the chat logs. Screencaps are also usual if the conversation is private. This all may sound impractical, but this rule must be here as a reference since it is the best solution. Hopefully, this issue will NEVER actually occur.
If you play out a full set with a laggy player and only after the set is complete do you complain about it, you will have accepted the results of the set, and they are final.
Only one player per console.