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Event Rules

Overview

The tournament is 6v6 Open Queue Double Elimination.

Platform

PC

Ranks

All ranks are allowed

Matches

Round of 16 - Single Match on Control or Escort Round of 8 to Semi-Finals - First-to-2 Finals & Grand Finals- First-to-3 Round of 16 - Single Match on Control or Escort Round of 8 to Semi-Finals - First-to-2 Finals & Grand Finals- First-to-3

Teams

Teams are allowed 1 substitution for the event. Substitute must not be or have been part of another team in the event. All players must be present before their match starts or they forfeit the match.

Tickets

In order to be eligible for prizes all team members must purchase either an All-Access Online, VIP All-Access Online, or Tournament - Overwatch for the tournament.

Full List of Rules

Full rules are available here.

Match Rules

Settings

Format:

  • Round of 16 - Single Match on Control or Escort
  • Round of 8 to Semi-Finals - First-to-2
  • Finals & Grand Finals- First-to-3

Preset Code: 4G7V7D Lobby settings: Return to Lobby: After a Game Swap teams after match: No Max Spectators: 12 Pause on player disconnect: Yes

  • Victory Condition: Based on Overwatch Competitive Rules
  • Match Host: The match host will be the captain of the team with the highest seed (lower number on the bracket). The Host needs to set Custom * Game Members Can Invite: ON under Options and Social Tab
  • Map selection: First map will be given by Admins for each round. Once Map 1 is complete, the Loser of that map will choose Map 2 until the required score is achieved by one team.
  • Side Selection: Lower seed for Map 1, then Winner of the previous map for remaining maps
  • Time Limit: Map Specific
  • Overtime: On Assault, Hybrid or Escort, if map ends in a draw, tie will be broken by a single round on a Control map picked/monitored by the admin from the remainder of the map pool.
  • Game Mode: Custom Game, the host is responsible for changing the settings of the custom game which are listed below.
  • Inviting Players: Use discord to get the other team captain’s battletag and invite the captain to the custom game lobby. The opposing team captain is responsible for providing the host with battletags for players of their team or inviting their own team.
  • Starting Match: After all 12 players are in the custom match lobby and the opposing captain indicates ready by Custom Game chat, the Host starts the match.
  • Griefing: On any control map (Nepal, Lijiang Tower, and Ilios) if one team does not cap the objective, within one minute of round start, and is camping the enemy spawn, they will be disqualified.

Tournament Rules

Please see individual events for rules.