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Nordic Championship 2017
Tournament
Nordic Championship 2017
10/14/2017 - 12/08/2017Online
Edit Markdown

All information can be found here: https://nc.dreamhack.com/

Discord: https://discord.gg/pZ37qnT

Edit Events

Events

October 14th 2017

Winter SC2: Sweden

SinglesStarCraft II: Legacy of the Void
October 14th 2017

Winter SC2: Norway

SinglesStarCraft II: Legacy of the Void
October 14th 2017

Winter SC2: Denmark

SinglesStarCraft II: Legacy of the Void
October 14th 2017

Winter SC2: Finland

SinglesStarCraft II: Legacy of the Void
Edit Attendees

Attendees

Namshar
Namshar
Christoffer Kolmodin
Emperor
LionsEKEmperor
Markus Løtveit
A
Team CarpetsAggression
Kevin Pihl Jensen
P
Pillow
Ludvig kesten
L
RedbloodsLillekanin
Steffen Hovmand
Z
ZhuGeLiang
Wenlei Dai
E
erL
Erlend Fors
F
FreeZ
Benjamin Magnusson
N
numberJ
Daniel Ödman
D
Davido
David Lundholm
WoodedMicrob
WoodedMicrob
Richard Häyrinen
S
Serral
Joona Sotala
View All 26 Attendees
Edit Contact Info

Contact Info

No links have been made available.
Edit People

Admins

Zhu
POORZhu
Julian Zhu
S
Steisjo
Dennis Steisjö
H
Heyoka
Matt Weber
M
mtyo
Marc de Jong
S
DHSuede
Robert Haggstrom
Edit Rules

Rules

GENERAL RULES AVAILABILITY Players have to be in the in-game chat channel

#NordicChampionship

ADMINISTRATORS Players should always address the administrators and each other in a polite and respectful way. An administrator has the final say in all matters. When the administrator says the word is final, the word is final and cannot be overruled. Under extreme circumstances administrators reserve the right to change the rules. SERVER All games must be played on the LotV europe Battle.net server. GAME PREPERATIONS If a player is more than 15 minutes late for the first match of the tournament, The player will be disqualified. Should a player be late (more than 10 minutes) for the start of a tournament match, the player will forfeit the first game of the match. Should the player be more than 10 minutes late for the start of a tournament match, the player will forfeit the match. The players are allowed a 5 minute break between the series in the tournament. Administrators reserve the right to change these timings if circumstances require it. DISCONNECT AND COMPUTER FAILURE The LotV recover game from replay feature will be used in case of a disconnect by technical failure. If for some reason it does not work, see following rule: If either player disconnects from the game due to technical reasons and the game is heavily favoured to the extent that the game would definitely have been won by one player an administrator may rule the game in favour of said player. Should the game be too close to call, it will be replayed.

REPLAYS You are not allowed to send your replays to a third party,

COMPLAINTS If a player wants to make a complaint about a game result, the player has to tell the administrator assigned to the match immediately following the game. If a player wants to object a game result ruled by an administrator, this has to take place immediately following the game. MAPS The tournament map pool will be set by as the current official ladder map pool Every tournament game will be played on maps from the tournament map pool only. The map choice is based on veto: Both players remove a map from the map pool alternatingly as long as necessary until only the maximal required number of maps (= best-of-mode) remains. These are the maps used for the match. Now both players pick a map from the remaining maps alternatingly as long as maps remain, determining the order of maps to be played. The player in the top position on the bracket will decide who begins the veto who had the first veto also starts picking the first map. PUNISHMENTS Should a player purposely attempt to sabotage the games, another player or an administrator in any way, the player will be disqualified. Bad behaviour towards other players, administrators or the audience may result in a disqualification. INGAME RULES CHATTING No excessive chatting is allowed in the game. If the need to chat occurs the players must be straight to the point and polite. Ideally the only chat in each game will be in the start and when a player surrenders the game. No chat is ever permitted from a player to an outside party during a tournament match, or from an outside party to the player, unless the outside party is an administrator. After a few minutes, typing GG in the game means that the player surrenders, and the opponent wins. After it is typed the player must leave the game immediately. GAME SETTINGS Each game must be played in Faster mode. Every player must set their online status to Busy. Every player must turn off notifications. Every player must use full screen or windowed full screen. With the start of a game, recieve message only from friends must be off so admins can reach you No other IM applications, or streams are allowed to be running in the background. The automatic replay saving functionality must be enabled. All players are required to join a special Tournament channel given at the location. BUGS AND FAIR PLAY No abuse of bugs in the game is allowed in any tournament match. If a player is clearly allowing the opposite player to win, said player may be warned or disqualified pending how clearly the match was lost on purpose. OBSERVERS AND STREAMING The two team colours must be Red and Blue. If the players cannot agree on who gets which colour, an administrator will randomly pick for them. No observers are allowed in any tournament games, except for streamers and administrators.(Only the official streamers can demand a spot in the lobby) Players may not watch or listen to the stream of the tournament while playing. PAUSING If a player must pause the game due to technical difficulties the player must if possible tell the opponent about this before pausing. After pausing the player must inform an administrator. If a game is paused without a reasonable explanation such as a technical difficulty the game might result in a forfeit.

DRAWS AND STALEMENTS If a player deliberately plays for a stalemate, administrators hold the right to decide the outcome of the game.If there is a natural stalemate the game will be replayed. OTHER Nordic Championship can without warning update rulesets and scheduling. It is the player's responsibility to be updated with the tournament ruleset and prepare their setup accordingly. The ruleset can be altered at any time during the season.

All matches in Nordic Championship can be recorded and broadcasted live on the internet or a different platform. All competitors in Championship may be photographed and is expected to give interviews, attend photo/video .

If a player or team breaks the ruleset they may be disqualified and/or banned from the tournament and/or entire Nordic championship circuit.

All matches in Nordic Championship can be recorded and broadcasted live on the internet or a different platform. All competitors in Championship may be photographed and is expected to give interviews, attend photo/video .

If a player or team breaks the ruleset they may be disqualified and/or banned from the tournament and/or entire Nordic Championship circuit.