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Retro Rumble 2018
Tournament
Retro Rumble 2018
September 8-9 2018100 Columbus Blvd, Hartford, CT 06103, USA

LAST MINUTE INFORMATION

RETROWORLD EXPO




Now in its 4th year, Retroworld Expo is a celebration of Classic and Retro Video Gaming that is driven by Vendors, Exhibitors, Panelists, Tournaments and a robust Freeplay Arcade & Console Gaming area. RetroWorld Expo brings gamers and retro enthusiasts from all over the country (and beyond) together for an awesome event to look forward to every year.

GREAT VALUE SMASH




Founded in 2015 Great Value Smash is team of hard working, and dedicated volunteers committed to creating professional, high quality, detail oriented tournament experiences. GVS is led by Justin [paperfairy] Mills, smash.gg employee and diehard servant for the FGC. He boasts 16 years of competition experience and has staffed Genesis, COMBO BREAKER, Shine, Dreamhack & the Brawlhalla World Circuit.

FEES




Expo Ticket: Saturday: $25 · Sunday: $20 · Weekend: $40
💰 Use code Rumble5 to get up to 20% off your Expo ticket.

Players attending on Saturday may register for SSB4 or SFV:AE. ($10)
Players attending on Sunday may register for PM or DBFZ. ($10)
SSB64, 3S, & ST will be offered both days. ($1)

DEADLINES




Registration deadline is 9/1/2018 · 11:59 PM EST.
Players registering after the deadline will not be appropriately seeded.

All events have strict caps, and are first come, first serve.
Retro Rumble 2018
Retro Rumble 2018

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Steve Barthelemy
undefinedD4rk
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Noah Lincoln
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chris rugg
undefinedGallo
FSGallo
Anthony Gallo
undefinedFlipp
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GVSKycse
Robert Carrero
undefinedEnvy
Envy
Pete Grieco
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Brian Sherbert
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Kyle Carlon
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Brian Sosa
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Thomas Manning
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Zack G.

Location

Venue

Connecticut Convention Center
100 Columbus Blvd, Hartford, CT 06103, USA

Getting There

DRIVING

Click here for Google Maps Navigation.

For more detailed driving information, please see our 'Travel' document.

PARKING

Parking in the Convention Center Garage is $19 a day.

BUS + TRAIN

The closest bus and train station to the convention center is Union Station in Hartford CT, (NOT New Haven CT). This station is serviced by the Greyhound and Peter Pan bus lines. This is a 20 minute walk to the Convention Center, but also a quick Uber, Lyft, or taxi ride as well.

FLIGHTS

The closest airport to the Connecticut Convention Center is Bradley International Airport (BDL). BDL is serviced by the following airlines: United, Aer Lingus, Air Canada, American Airlines, Delta, JetBlue, Norwegian Air, OneJet, Southwest, and Spirit. We recommend using Google Flights to find the cheapest flights.

HOTELS

There are two hotels in the area with special rates for RetroWorld Expo:

Map

Contact Info

Phone
(860)368-0493
Additional details

GVS paperfairy | Head Tournament Organizer | Twitter

Tournament Admins
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Great Value Smash
CT
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Mitchell D.
WA
undefinedpaperfairy
GVSpaperfairy
Justin Duncan-Mills
CA
undefinedRetrolord
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Kris Krohn
CT
undefinedClipboards
GVSClipboards
Michael Hattayer
CT

Rules

RETRO RUMBLE 2018 OFFICIAL RULEBOOK


GENERAL RULES



Set Length

PM, SSB4, and SFV sets will be played first to two (best of three) until Top 8, where sets will then be played first to three (best of five). 3S, 64 and DBFZ sets will be first to two (best of three) until Top 3, where sets will then be played first to three (best of five). Super Street Fighter II Turbo will always be first to three (best of five).



Double Blind Character Pick

Either player may request that a double blind selection occur. In this situation, a mutually agreed upon (such as the tournament organizer) third party will be told, in secret, of each player’s choices for the first game. Both players are to then select characters, with the third party validating the character selections.



Color Requests

Players may request that their opponent change colors to accommodate color-blindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the game starts.



Counterpicking

Each player is designated 30 seconds between each game to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a tournament organizer should be notified. This will be handled at the tournament organizer’s discretion, and is subject to the forfeiture of a game or in extreme/repeated cases, a set.



Coaching

Coaching is not permitted.



Stage Clause

Both players may elect to play on any legal stage (defined below) so long as they both agree to it.



Pausing

Pause must be turned to HOLD when possible, and OFF when not possible. All pauses, accidental or otherwise, will result in the pausing player forfeiting a stock/round via self-destruct/timeout. This will be handled at the tournament organizer’s discretion.



Stalling

Stalling is defined as creating a game state where play cannot progress. This will be handled at the tournament organizer’s discretion, and is subject to the forfeiture of a game or in extreme/repeated cases, a set.



Button Checks/Handwarmers

Warm-up periods, button checks, and “handwarmers” may not exceed 60 seconds on the game clock. This will be handled at the tournament organizer’s discretion, and is subject to the forfeiture of a game or in extreme/repeated cases, a set.



Settings Check

All tournament setups will be initially verified by the tournament organizer(s) to have the correct settings at the beginning of each tournament day, and should be on their default settings unless otherwise specified by the tournament organizer. It is,however, the responsibility of the players to check the settings before a set begins. Players that notice a discrepancy in gameplay due to an incorrect setting must immediately, during the game, alert the tournament organizer. Once a game is completed, it will not be replayed, and the existing score will remain.



Tardiness

Anyone who is not present for their set 15 minutes after it has been called will be subject to complete elimination from the tournament.



Controllers

Players are free to use any controller they see fit, so long as they fit the following guidelines:

  • Case modifications of existing controllers are legal
  • Macros (defined as the act of assigning any one actuator/switch/button to a command that then expands into a series of pre-programmed inputs) are not legal
  • Button binds (defined as the act of assigning any one actuator/switch/button to any one or more simultaneous inputs) are legal, so long as they do not allow impossible behavior of a standard first party controller
  • PCB mods are legal, so long as they do not violate any aforementioned controller ruling

If a player’s controller is found to be the cause of disruption to the tournament (mid-game or otherwise), they will be subject to complete elimination from the tournament. It is the responsibility of the controller’s owner to unpair their controller from their system after completion of their set as well as the responsibility of players to make sure all controllers are unpaired before beginning a set.



Smurfing/Alting

You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.



Collusion

Players suspected of attempting to manipulate the bracket in any way, shape or form aside from actual game results will be immediately disqualified from the tournament. Players are expected to play to the best of their ability during all tournament sets. This will be handled at the tournament organizer’s discretion.



Tiebreakers

Ties in tournaments that require resolution in order for the tournament to proceed will be resolved by observing, in this order: Set Wins, Head to Head Record, and Game Wins. If none of these methods break the tie, the “OXY Tiebreaker” will be used.



In an OXY tiebreaker, the tied players will engage in a one game round robin until one player consecutively defeats the other involved players. The winning player has then broken the tie, and proceeds as normal. In the event that the remaining players still need to have a tie resolved, then Head to Head results from the current phase, NOT the OXY tiebreaker, will be observed.



Final Rulings

The tournament organizer reserves the right to have the final say in any and all situations. The tournament organizer will always make a decision in the best interest of the integrity of the tournament and its results. Rules may be altered between phases of a tournament in the best interests of the event.


WATERFALL FORMAT



Divisions

Players will be seeded into divisions based on relative skill level as determined by the Tournament Organizers. Divisions are further divided into pools, which are evenly balanced by skill and size, when possible. Pools within the earliest division will attempt to seperate players from similar regions.



Progressions

Players will compete within their division pools in a round robin format - each player will compete against all other players in their pool. The top performers from each pool (see Tiebreakers above) will advance to the next division. Players will continue to play until they do not progress to the next division, or reach Top X.



Finals

Top 12 or 8 will be a double elimination bracket, with all players beginning on Winners side. Players will play until they lose two sets, and are then eliminated.


INDIVIDUAL GAME RULES



Super Smash Bros. for the Wii U

Project M

  • The PMBR 2018 Full Recommended Ruleset will be observed.
    • In the case where rulesets conflict, the Retro Rumble ruleset will take precedence.
  • All sets will be played on a Wii.

Street Fighter V: Arcade Edition

  • Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, No Handicap
  • Legacy Controller Mode is banned.
  • Training Stage, Skies of Honor, Flamenco Tavern, and Kanzuki Beach stage are not tournament legal.
  • All sets will be played on a Playstation 4.

Dragon Ball FighterZ

  • Game Settings: 300 Seconds, Default Handicap, Default Damage
  • All sets will be played on a Playstation 4.

Smash 64

  • The Super Smash Con 2018 Ruleset will be observed.
    • In the case where rulesets conflict, the Retro Rumble ruleset will take precedence.
  • All sets will be played on an N64.

Street Fighter III: 3rd Strike

  • Default settings
  • 2/3 Rounds per Game
  • Winner must keep character, Loser may switch
  • Random stage select
  • Gill is banned
  • A match cannot be decided by judgement in the event that judgement occurs the match will be replayed
  • All sets will be played on a Playstation 4.

Super Street Fighter II Turbo

  • Default settings
  • Winner must keep character, Loser may switch
  • Random stage select
  • Akuma is banned
  • All games will be played at “Game Speed 3”—i.e., at the character versus screen, the correct game speed will be displayed as “Turbo 2”.
  • All sets will be played on a Playstation 4.

Prizing

Pre-Registration Singles Tournaments

3 players

1st: 100%

4 or 5 players

1st: 60%

2nd: 40%

6 or 7 players

1st: 60%

2nd: 30%

3rd: 10%

8 or more players

1st: 50%

2nd: 25%

3rd: 15%

4th 10%

24 or more players

1st: 40%

2nd: 25%

3rd: 15%

4th: 10%

5th: 5%

48 or more players

1st: 40%

2nd: 20%

3rd: 15%

4th: 10%

5th: 5%

7th: 2.5%

Sit & Go Brackets

The winners of the 8 entrant Sit & Go brackets will recieve a $10 voucher for a future GVS tournament.