
Smash South presents: RIOT (€250,- pot bonus)
Over the past few years the Netherlands have stepped up their game with many national events and a rapidly growing playerbase. We also see more and more Dutch competitors at various major events. Smash South Limburg is the new and rapid growing host of tournaments in the Dutch smash scene. To take us and all of you to the next level we’re announcing Smash South present : RIOT
RIOT is a one-day international Super Smash Bros. for Wii U event which will take place on May 20th, 2017 in a prime location in Heerlen. The city of Heerlen is home to many national and international festivals and events like the notorious IBE , Cultura nova , Booch and many cycling events. The tournament will be held at a location called “Cultureel Centrum Cornelius”, a venue big enough the fit a solid 256 player cap. It also provides enough food and drinks for all attendees. Smash South wishes to invite you to this epic happening.
The tournament will feature: · Super Smash Bros. for Wii U Singles (2 stocks / 6 minute timer) · Super Smash Bros. for Wii U Doubles (3 stocks / 8 minute timer) · Super Smash Bros. for Wii U 4 player free for all ( 3 stocks / 8 minute timer ) The event will be streamed by BYOC.
The venue is easy to reach from the central station in Heerlen. The bus trip is only a couple of minutes. You are however not limited to the city for housing options and the like. It takes less than 30 minutes to get from Maastricht central station to Heerlen central station.
In addition the Tulip Inn Heerlen City Centre hotel offers her rooms to gamers for this event. Double rooms can be booked on a discount price of €70,- per day (excluding city tax). You can book a room by sending an e-mail to the following address: [email protected]. Make sure you put the remarks RIOT or gamer with your reservation to get the discounted room offer.
Let’s start a tournament no one will forget! Let’s start a RIOT!!
Route from schiphol airport to the hotel : http://9292.nl/reisadvies/station-schiphol-airport/heerlen_wilhelminaplein/aankomst/2017-03-03T1449
Route from dusseldorf central station to the hotel : http://9292.nl/reisadvies/duesseldorf-d-de/heerlen_wilhelminaplein/aankomst/2017-03-03T1441
Route from hotel / central station Heerlen to the venue : http://9292.nl/reisadvies/heerlen_wilhelminaplein/heerlen_groeet-genhei-14/aankomst/2017-03-04T1055
Basic Rules 2 Stock in singles (3 Stock in teams). 6 minute timer. ( 8 in teams ) Items are set to “off”.
All sets with the exception of winner's finals, loser's finals, and grand finals are best of 3 matches, while best of 5 will be played out for any of the aforementioned sets. ( depending on time and player cap best of 5 may be played as soon as top 32 / 16 )
You are responsible for your own controls and name tag. Always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controls, it must be agreed upon by both parties.
If you use a controller that is not the standard wired GameCube controller, make sure you do not remain synced to a system and interfere with following matches. It is recommended to remove batteries whenever possible. Note that you are likely to be reprimanded if your controller of choice hinders the tournament.
Custom moves are banned.
All equipment is banned.
Miis are legal with their default properties and all movesets. You have a maximum of 2 minutes to set up a Mii.
All DLC is legal.
Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
No player may choose any stage they won on in the set, unless agreed upon by both players.
All infinites are legal. Keep the stalling rule in mind, which states all infinites are to be ended quickly after 300% has been reached. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects. The Bowser Jr. Clown Car Glitch is an exception to this rule.
Bowser Jr. Clown Car Glitch: The glitch is recognizable by teleports and changes in animations and hitboxes on Bowser Jr.'s end. If it happens, players are to restart the match and get as close as possible to the same stocks and percentage as they had when it happened.
Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.
Set Format (In Order of Procedure) Opponents choose their characters for the first match * Opponents start the stage striking procedure The first game is played, using the stage chosen during step 2 The winner of the previous match is allowed to ban a stage (this does not apply to doubles and best of 5 sets) The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes The winner of the previous match chooses their character, taking no more than 2 minutes The loser of the previous match chooses their character, taking no more than 2 minutes Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for the first match.
Resolving Ties
Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances. If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime. When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s forward+B), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.
Additional Rules for Doubles Play Life Stealing is allowed. Set team attack to ON.
Stage List Starter Battlefield (Miiverse is treated as the same stage) Dream Land 64 Palutena's Temple (Omega) Smashville Town and City
Counterpicks Lylat Cruise Final Destination and all Omega stages, excluding Wario Gamer Omega and Castle Siege Omega (FD and all Omegas are treated as being the same stage)
Gentleman's clause: If both players come to an agreement, stages may be chosen that aren't otherwise legal.