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Smashed Bros' Double Shot
Tournament
Smashed Bros' Double Shot
August 19th, 20171033 Van Ness Ave, Fresno, CA 93721, USA

All Ages, Full bar, beer on tap, food, Great games, Awesome people, Free Energy Drinks and much more!

It's time to end the debate! No more Polls and no more excuses!

To do this we are going to run doubles a bit different. Of Course Singles will still be there but Doubles will be free to enter for this event! You only have to pay the registration fee! For every player that enters doubles we will add $5 to the pot for the doubles event they enter.

Don't have a partner? Sign up anyway and we will randomly pair the remaining players once the team creation deadline has passed or draw names the day of! It's time to put up or shut up! You will have a partner and entry for doubles is FREE!

Confirmed Games:

  • Melee
  • Project M 3.6
  • Smash 4

Limited to 2 Games and 3 Entries.

Entry fee per singles game:

  • $10 Per Player

Registration Fee:

  • $10 Per Player

Spectator Fee:

  • $10 Per Person

T-Shirt Bundle (available until August 5th):

  • Starting at $10 get an exclusive event Shirt and a Free $5 food voucher!
  • Hot Dog, Hot sandwich and Cold sandwich meals will be available all day w/chips and a drink or use it towards their full menu. (Sorry does not include alcohol).

Setups:

  • $5 Refund for all complete setups that are used.

DOORS OPEN:

  • Saturday 12:00pm

SCHEDULE:

  • 12:00pm - Doors open. Check in for Doubles starts.
  • 1:45pm - Check in for Doubles closes.
  • 2:00pm - Doubles starts.
  • 2:45pm - Registration for Singles closes.
  • 3:00pm - Singles starts.

Parking:

  • Street Side Parking
  • Underground Parking.
  • Drop off zone directly in front of the venue.

Doubles MUST be registered online!

Bring your own controller!

Event Sponsors

  • Red Bull Esports
  • Definitive Productions
  • Prolevel Professional Gaming Wear
  • Autokal.com

Raffle Sponsors

  • Coming soon!

Rules(Subject to Change):

http://r3gaming.com/rules.html

Thank you and check back soon!

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Attendees

undefinedJose v
Jose v
undefinedTenshii
Tenshii
A.J. Ong
undefinedSnaggleTooth
R3SnaggleTooth
undefinedIvayne
Elk GIvayne
Ivan Castaneda
undefinedDeluxe
Deluxe
undefinedIsma
Tnc|Isma
undefinedAves
KCSB | TSAves
undefinedMorpha
Morpha
Michael Allain
undefinedSparky
Sparky
undefinedlegalizedcarnage
legalizedcarnage
Elijah Davis
undefined$limChang
R3$limChang
40 attendees

Location

Venue


1033 Van Ness Ave, Fresno, CA 93721, USA

Getting There

Parking:

  • Street Side Parking
  • FREE Underground Parking

Map

Rules

Rules are coming soon and subject to change.

MELEE:

Game settings

  • 4 stock, 8 minutes
  • Handicap OFF
  • Damage ratio 1.0
  • Items OFF
  • Pause OFF
  • Team attack ON

Starters/Neutral Singles Stages:

Starter stages:

  • Yoshi's Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land 64

Counterpick only:

  • Pokemon Stadium

Starters/Neutral Doubles Stages:

Starter stages:

  • Yoshi's Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land 64

Counterpick only:

  • None

Project M

Game Settings

  • Project M v3.6 (Vanilla preferred; mods subject to TO’s discretion)
  • Stock Match (4 stocks, Stock Timer set to 8:00)
  • Items set to NONE and all item slots turned OFF
  • Debug mode must be turned OFF
  • Stock Control set to OFF
  • Damage Ratio set to 1.0
  • Team Attack set to ON
  • Input Assist set to OFF
  • Auto L-Cancel set to OFF
  • Pause set to HOLD
  • Stage & Character Selection

Starters

  • Battlefield
  • Pokémon Stadium 2
  • Smashville
  • Green Hill Zone
  • Delfino’s Secret

Counterpicks

  • Final Destination
  • Fountain of Dreams
  • Wario Land
  • Dreamland

Legal Characters

  • All playable characters present in the Vanilla Project M 3.6 Build are
  • legal for tournament play, with the exception of the following characters:
  • Giga Bowser
  • Warioman

Double-Blind Character Picks

  • Before game one of a set, players may elect to initiate a double-blind character pick. Both players must tell a judge, in private, which characters they are selecting for game one. The judge must validate these selections before the match begins.

First Strike Procedure

Before game one of a set, players must determine who will strike the first stage. Appropriate methods for determining first strike are as follows: Best-of-one Rock-Paper-Scissors, and Highest Game & Watch Hammer Number

Verbal agreement

Winner will strike the first stage. In cases where port priority is being contested, Winner will choose to either have port priority or strike the first stage.

Starter Stage Strikes

Before game one of a set, the player who strikes first will strike one Starter stage. The other player then strikes two Starter stages. The player who strikes first will then select a stage from the remaining two Starter stages.

Counter-picking Procedure

Before playing subsequent games after game one, players have the option to counter-pick in the following order: (1) characters, (2) port priority (refer to D.2.), (3) stages. The following procedure applies for best-of-three and best-of-five sets.

Character Counter-picks

The winner of the previous game will select a character to use in the next game first, followed by the loser of the previous match.

Stage Counter-picks

The winner of the previous game will strike two legal stages.* The loser of the previous game will then select from the remaining stages.

  • Strikes are different than bans; strikes only last for one game.

Stage Clause

A player may not counter-pick to a stage which that player has already won on during the set, UNLESS it is game five in a best-of-five set and that player counter-picks to the stage played on in game one of the set.

Verbal Agreement Clause

Both players may agree to play on any LEGAL stage during a game, with the exception of game one of a set, where players may not agree to play on any Counter-pick stages.

SMASH 4 WiiU:

Game Settings:

  • Stock and time are set to 2 stocks and 6 minutes for Singles.
  • Stock and time are set to 3 stocks and 8 minutes for Doubles.
  • Handicap: OFF
  • Team Attack / Friendly Fire: ON
  • Damage Ratio: 100%
  • Items: OFF and/or NONE
  • Pause: OFF
  • All Characters Available
  • Custom Fighters & Custom Moves are set to off.
  • Amiibos are not allowed.
  • All DLC characters will be allowed.

Starters/Neutral Singles Stages:

Starter Stages

  • Battlefield (Miiverse) **
  • Dreamland 64
  • Final Destination (Omegas banned)
  • Smashville
  • Town & City

Counterpick Stages

  • Duck Hunt
  • Lylat Cruise

** If Battlefield is banned, Miiverse in turn is banned as well. Both stages treated as one and the same.

Match Rules

  • If a player pauses during gameplay, that will result in a stock loss for that player. Players may ONLY pause on the angel platform for the purposes of checking a controller malfunction. If the pause directly causes the other player to lose a stock, the pauser must take two stocks.
  • Stalling is banned. Stalling includes continuing infinites past 300% and holding any position where the offending player cannot be attacked. Stalling will result in a set loss for the offending player.
  • If a game goes to Sudden Death, the player with the highest remaining stock count is the winner. If remaining stocks are tied, the player with the lowest percentage is the winner. If percentages are also tied, a series of 1-stock, 2-minute rematches will be played, until a winner has been determined.
  • Before selecting stages for game one, players may elect to contest for port priority. To determine port priority, refer to the First Strike Procedure (B.4).
  • The loser of the previous game may elect to contest for port priority. The winner of the previous game must defer port priority to the other player, if requested.

Controllers

  • The following controllers are legal for tournament use: Gamecube Controller (recommended), Wiimote or Wiimote+Nunchuck, Wii Classic Controller
  • Other 3rd party controllers or controller modifications are legal for tournament use, subject to the TO’s discretion (ie Smashbox, B0xx, etc).
  • It is a player’s responsibility to desync their wireless controller after using a setup. If you fail to do so and interrupt a match, you may be DQd from the event, at the TO’s discretion.

Prizing

*4-10 players (Top 2)

70%/30%

*11-35 players (Top 3)

50%/35%/15%

*36-49 players (Top 4)

45%/30%/15%/10%

*50-69 players (Top 6)

40%/25%/15%/10%/5%x2