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Summary

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TECMO SUPER BOWL RULES

  1. Team Selection & Coin Toss: The winner of the coin toss either gets P1 and choice of matchup or P2 and choice of teams.
  2. “One Matchup Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament.
  3. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible.
  4. WR/TE at RB: A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football.
  5. No Ties/Overtime: No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first OT will be the receiving team in the new game (i.e. the second OT).
  6. Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or bump/grapple someone on the offensive line. Please note that this rule does not apply to LBs. If you want to rush with a DL, when crossing over the line of scrimmage within the restricted circle with a DL and before making a play in the backfield, you must first bump or grapple with an opposing player who is not in the backfield. However, there are no restrictions on DL when the offense is in the shotgun or when crossing over the line of scrimmage outside the restricted circle.
  7. System Malfunctions: If there is a system failure in the first half, games will be replayed from the start. If a system malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or any equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.
  8. Controllers: Tournament competitors are allowed to bring their own controller to use in games. Tournament organizers will examine each controller and tag it as acceptable, only tagged controllers can be used. Competitor controllers must be original Nintendo OEM products or CirKa N85s and cannot be modified in any way. Original NES controllers and NES dogbone controllers are allowed. NES Max or NES Advantage are not allowed. You can use a Power Pad in and we love the Power Glove. Good luck if you go that route.
  9. Tournament Disputes: Tournament Organizers will decide all disputes and their word is final.
  10. Tournament organizers reserve the right to use and allow the use of aftermarket equipment. This includes, but is not limited to, NES systems, controllers, and TSB cartridges.