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Event Rules

3.3.2 Map Pool Theme Park Oregon Club House Coastline Consulate Kafe Dostoyevsky Villa

3.3.3 Default Server

For the regular season, the default server is as follows: NA East (EUS) for the Eastern Conference NA Central (CUS) for the Central Conference NA West (WUS) for the Western Conference

3.3.4 Map Bans

For the regular season and the playoffs (except for the finals), matches will be best of 3. We have partnered with Mapbans.gg to integrate their map bans with our website. Teams are required to use this feature to complete their map bans.

For BO3 matches, teams will ban as such:

Team A = Higher seed (Left side on the website) Team B = Lower seed (Right side on the website)

Team A bans map Team B bans map Team A picks the map 1 Team B picks side on map 1 Team B picks map 2 Team A picks side on map 2 Team A bans map Team B bans map The last remaining map is map 3

The team with the highest round differential on the match picks the side for map 3. If teams are tied in round differential, the higher seed picks the side for map 3.

For BO5 matches, teams will ban as such:

Team A = Higher seed (Left side on the website) Team B = Lower seed (Right side on the website)

Team A bans map Team B bans map Team A picks the map 1 Team B picks side on map 1 Team B picks map 2 Team A picks side on map 2 Team A picks the map 3 Team B picks side on map 3 Team B picks map 4 Team A picks side on map 4 The last remaining map is map 5

The team with the highest round differential on the match picks the side for map 5. If teams are tied in round differential, the higher seed picks the side for map 5.

3.3.5 Banned and Quarentiened Operators

The Operators banned this season are:

Zero Any other operator(s) that are released during the CR6 season

The new operators for each new season will be banned until noted otherwise. If the operators are evaluated and given the clear, they will be released from quarantine. We will announce any of these changes in the Discord.

If a team plays a banned operator and does not 6 pick off of it, they will be forced to rehost and will retroactively lose the round.

CollegiateR6 also reserves the right to “quarantine” operators who are bugged or have unintended issues that are a detriment to the competition.

The Operators quarantined this season are: None

This can change at any moment. We will notify teams using our discord of any newly quarantined operators

3.3.6 Cosmetics

The only the following cosmetic items (uniforms) are allowed:

Default skins and headgear Pro League sets and skins Pilot Program sets and skins

Gun skin and charms are not restricted.

If a team is found to be using anything not from these collections, immediately call for an administrative rehost and contact a staff member immediately in order to resolve the issue.

If a team is found to be using a banned skin and is called to perform a rehost, they will retroactively lose the round and be required to use one of their rehosts. If the offending team is notified and makes no change, they will be forced to forfeit any subsequent rounds where the offending skin(s) was played.

If a team notices the offending skin was played but did not demand a rehost to fix the problem immediately following the round, no further rehost or round forfeiture will take place for the select instance. Instead, the offending team will be handed a tier 1 punishment

Match Rules

4.2.2 Match Settings

Hosts must have their Custom Game rules to be set as following:

HUD Settings Pro League Game Mode Bomb Time of Day Day MATCH SETTINGS

Number of Bans 4 Ban Timer 20 Number of Rounds 12 Attacker/Defender Role Swap 6 Overtime Rounds 3 Overtime Score Difference 2 Overtime Role Change 1 Objective Rotation Parameter 2 Objective Type Rotation Rounds Played Attacker Unique Spawn On Pick Phase Timer 15 6TH Pick Phase On 6TH Pick Phase Timer 25 Reveal Phase Timer 5 Damage Handicap 100 Friendly Fire Damage 100 Injured 20 Sprint On Lean On Death Replay Off GAME MODE SETTINGS

Plant Duration: 7 7 Defuse Duration: 7 7 Fuse Time 45 Diffuser Carrier Selection On Preparation Phase 45 Action Phase 180 MATCH OPTIONS

First Team on Attack during Overtime Random

Failure to follow these rules will result in an administrative rehost.

4.2.3 Rehost

A rehost may be called for any issue regarding the game, hardware, or software. Each team will get 2 rehosts per map for personal use. As well, each team is allotted 30 minutes of rehost/technical time per map. Time used for rehosts and technical issues can accumulate up to the 30 minute mark. If a team surpasses the 30 minutes threshold, the opposing team then has the option to accept a forfeiture from the tardy team. If forfeiture is accepted, the next map will then begin if applicable. It is both team’s responsibility to know how much rehost time is left.

PER RULE, if a rehost occurs and a team is not able to bring back the full roster they started the map with for any reason, the match may be continued with the team(s) down a member(s).

If a rehost occurs and players have selected operators and the defending site, they are required to pick those same operators and defending site once the match resumes.

If a host does not use the correct match settings, then the team that the host is on will have used a rehost to fix the match settings.

Rehosts must occur before or during the Prep Phase. Any time past that will not be considered acceptable for a rehost.

When you rehost make sure to screenshot the leaderboards in order to submit them in the final match results. This allows the captain to accurately report player stats.

4.2.4 Rehosting etiquette

If a match is rehosted, the host will go to the Match Setup screen, and manually ban the operators previously banned. The host must also go to Match History, and manually input the correct previous match history. Previously locked bombsites and round count must be in line with what was previously seen. Failure to do so can result in another rehost, or map forfeit in some cases.